Added by dante
2 years ago
295 Views24 Comments0 Likes
158 Views18 Comments0 Likes
51 Views8 Comments0 Likes
207 Views23 Comments0 Likes
Your email address will not be published.
I dont see any difference with the bump-shadow-waving pack, its just like
RenderResMult modifies the resolution at which the game is rendered (1
being 100%). Hand depth is useful if you’re using depth of field shaders
and don’t want your hand to be blurry.
could u put pls ur pc specs thanks 😀
hi cna you help my i got shaders and by you i can run them whti les lagg
thansk but my problem is i don’t get the moving shaders i mean the dinamic
shaders where it is really about and i don’t knwo why its just the licht
change an dwhtie the seus the trees and grass moves pzl help i want the
I find this unnecessary because there is now Optifine compatibility, but
it’s still worth a try for those people who want their shaders MAXED on
high fps 😉
Yeah, but now it’s v2.0.1 beta 18
Dude…I love you! How do you not get seen dude! These videos are way
better than most popular youtubers! you really need more subsyou DESERVE
more subs! Keep it up. Also I think I am your biggest fan!
Shaders mod beta 12 is out with Optifine compatibility
I found the tut quite usefull, won a like friend!
The render ResMul value has massive effects on performance.
Added by dante
5 years ago
3.55K Views32 Comments2 Likes
2.50K Views8 Comments1 Likes
2.81K Views31 Comments1 Likes
2.01K Views22 Comments1 Likes
3.41K Views29 Comments1 Likes
2.32K Views26 Comments1 Likes